Posted by3 years ago
  1. Skyrim Vanilla Data Folder Download Laptop
  2. Skyrim Data Folder

If you have no vanilla backup just delete all the non *.bsa files and directories from Skyrim/data and then run verify integrity from Steam. This will download any corrupt or missing files and reinstall them for you although there is no guarantee that you removed all the offending files.

The vanilla meshes are inside the Skyrim - Meshes.bsa inside the Data folder, all you have to do is to extract the ones you want to modify. Is there another reason why you need Caliente's meshes? TBH, I don't really care which one you'll take as the base as long as it's not an extra requirement. Just drop the files into the data folder, any mod author worth his salt will have the folder structure set up so you can just extract the archive into /data and go. You can get to the data folder by browsing the local content for Skyrim. This option might be in the right-click menu (don't have my.

Archived

Is there some sort of standard/download location for cleaned Vanilla ESM files for the latest version of Skyrim?

According to this page http://www.creationkit.com/Skyrim_Dirty_Plugins_List nearly all of the DLCs including update.esm need to be cleaned (Not to mention the wild edits made by dawnguard, which require manual cleaning).

Since cleaning should be done 'from the top of your load order and just do down the list', I would surmise that these ESM files are files that files that everyone would need to clean?

In that case, wouldn't it be much more efficient and stable for someone to host pre-cleaned versions of these files online?

After all, it has the following advantages:

  1. Removes a lot of unnecessary work done across the modding community (since it is basically replicatory work after the first stable ESM clean)

  2. Creates a standard for base ESMs which means future mods built on top of them will not have as much deviation in conflict potential

I checked on google but cannot find any relevant results. If someone already has hosted cleaned versions of dawnguard.esm+dragonborn.esm+hearthfires.esm+update.esm, where can I find these cleaned versions of the ESMs?

7 comments

Edit: 2/9/10 clarify where to copy files to


Edit: 3/10/10 Redo Shivering Isles part to correct an error


Edit 3/28/09 added section on what to do with saved games - Thanks to Noisab


Here is a troubleshooting suggestion - put your Oblivion back to an unmodified state. Using this procedure you can always revert to your current data folder with all of the mods and any problems they may cause. And then back to the unmodified with a simple rename A to C and B to A operation Where A is your current data, B is the Oldata and C is the unmodded data folder. Just remember which is what to keep from overwriting and losing anything.



Rename your data folder to something like oldata - the name doesn't matter as long as you know what it is and it is NOT data.


Create a new data folder where the original one was. Obliviondata

Skyrim Vanilla Data Folder Download Laptop


Now, copy - DO NOT MOVE the following back into the new data folder if you do not have Shivering Isles installed


  • Music (folder)
  • Shaders (folder)
  • Video (folder)
  • Credits (text)
  • Oblivion - Meshes.bsa
  • Oblivion - Misc.bsa
  • Oblivion - Sounds.bsa
  • Oblivion - Textures - Compressed.bsa
  • Oblivion - Voices1.bsa
  • Oblivion - voices2.bsa
  • Oblivion.esm


Skyrim Data Folder


Unmodified Oblivion data with Shivering Isles

This is the data folder with Oblivion & Shivering Isles installed. Before adding any mods or any DLCs.


  • Music - Folder
  • Shaders - Folder
  • Video - Folder
  • Credits.txt - Text file, not needed
  • DLCList.txt - Important - needed for Shivering Isles
  • Oblivion.esm - This is the main Oblivion
  • DLCShiveringIsles.esp - a dummy (empty)file, but must be here.
    ONLY copy the file DLCShiveringIsles.esp into this. UNLESS any of the other DLCs are there be sure not to include any that are not installed or your game crash on start.
  • DLCShiveringIsles-Meshes.bsa
  • DlCShiveringIsles-Sounds.bsa
  • DlCShiveringIsles-Textures.bsa
  • DlCShiveringIsles-Voices.bsa
  • Oblivion-Meshes.bsa
  • Oblivion-Misc.bsa
  • Oblivion-Sounds.bsa
  • Oblivion-Textures-Compressed.bsa
  • Oblivion-Voices1.bsa
  • Oblivion-Voices2.bsa
  • Textures - Folder ** ONLY copy the following ONE file.**
    TexturesEffectsTerrainNoise.dds


The easiest way to do the Textures is Create a new folder named Textures. Inside of that create a new folder named Effects, and copy the file TerrainNoise.dds into that.



This will be your unmodified game, (also called vanilla) with the official patch already installed (if you installed it already) back to the exact configuration it was in before you installed any mods. It will not affect OBSE as that is installed in the Oblivion folder. It Will remove any OBSE plug ins though.


This will not remove your saved games. However, they will probably no longer work as they are dependent on a set of mods that are no longer installed. If you wish to reset your save game folder go to the location they are in:


  • For XP this will be C:Documents and settingsuser namemy documentsmy gamesOblivion.
  • For Vista or Win7 C:usersuser namemy documentsmy gamesOblivion


If you want to start over, just erase everything in the my saves folder and your saves will start over from #1


Start a new game WITHOUT starting OBSE. and test it. If it works, your problem was caused by mods. If not, you must reinstall. Once you get a working vanilla game - NO mods make a COPY of this in a new folder outside of the Oblivion folder - this will be your emergency backup to avoid having to reinstall when you have problems. Now start the game using OBSE to see if that works. The game should start just as if OBSE wasn't started. This does not test all of OBSE, just the start game part.


Now install OBMM. You will use OBMM and not the game data to activate mods from now on. They will show in load order. Test to be sure it works. There is a launch Oblivion function - one of the blocks on the right side of the main screen. It will automatically launch OBSE first if it is installed.


Now install ONE mod. start using OBMM. activate the new mod and launch the game. Test to be sure that mod works. Once you are sure it works, install another mod and test again. When a problem shows up, you will know what mod caused it and can either not use that mod, Be sure to uninstall completely - meshes and textures also and not just the esp. OR, try troubleshooting - changing load order and other things to get it to work.


By installing and testing just one at a time, your load order will build itself.


Data


Other suggestions:

Always read any documentation such as a readme file for every mod. And look in the forum topic that is automatically created for each mod when it is uploaded. Usually any special problems other people have encountered, along with any solutions will be listed there.


When you download mods, download them into a separate folder outside of Oblivion. Then create a new sub-folder for each mod. Extract (unzip) the mod into that folder and not directly into the Obliviondata folder. Then COPY - do not move the parts of the mod into the proper places in the data folder. Or if you decide to use OMODs create the OMOD in the proper place using the files in that separate folder.

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